
GRANTED - building a clearer, more human scholarship experience
Role
Graphic Designer & UX /UI Support
Timeline
Sep 2025 – Apr 2026
Client
SAIT Capstone Project
Overview
GRANTED is a student scholarship platform designed to make relevant opportunities easier to find and track. As Graphic Designer within a multidisciplinary product team, I shaped the visual identity and supported its integration into the interface, campaign and final rollout. As the product evolved, student feedback exposed a key tension: the experience felt credible and functional, but also risked feeling too corporate and emotionally distant. The visual direction was refined to become clearer, warmer and more student-centered without losing trust.

Challenge
Students often struggle to discover relevant scholarships and keep track of deadlines. As GRANTED developed, another challenge became clear: the experience needed to communicate trust and clarity without feeling overly corporate, technological, or overwhelming.
Solution
The team built a centralized scholarship platform around matching, search, and reminders. As Graphic Lead, I focused on shaping a clearer, more student-centered visual system that could work across the product, campaign, and supporting communications.


Grantline concept
The Grantline grew from the same principles shaping the wider experience: clarity, connection and adaptability. Its simple form could organize content without adding visual noise, connect different pieces of information.
Because the line could scale, frame content, connect information and create movement without relying on one format, I developed it into a broader graphic device for GRANTED.






Result
GRANTED was presented at SAIT’s Tech Capstone as a working scholarship platform supported by a unified visual system across the product, campaign, print, and physical showcase.
Take away
GRANTED changed how I think about visual systems.
The Grantline began as an interface exploration, then grew into a flexible graphic language across product, campaign, print, and the final showcase.
The project taught me to look for ideas that can adapt across contexts, rather than designing each touchpoint in isolation.






